AI Insights · Timothy · April 2023
Top 5 Fish Games on Android in Oceania for Q1 2023
In Q1 2023, the top 5 fish games on Android in Oceania showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights.
In Q1 2023, the top five fish-themed games on the Android platform in Oceania exhibited interesting trends in terms of weekly downloads, revenue, and active users. Below, we dive into the performance metrics for each game, based on data from Sensor Tower.
Fishdom by Playrix saw a steady performance throughout the quarter. Weekly revenue ranged from around $59.1K to $69.2K, peaking at $69.2K in the week of January 9. The game experienced a notable increase in downloads early in the quarter, reaching 9.9K in the week of February 6, before gradually decreasing to 4.2K by the end of March. Weekly active users followed a similar pattern, starting at 48.1K in late December and declining to 42.2K by the end of March.
Fishdom Solitaire, also from Playrix, showed a consistent increase in weekly revenue, peaking at $8.1K in late January. Weekly downloads saw an initial spike, reaching 5.1K in late January, but later dropped to around 2.1K by the end of March. Active users increased steadily from 4.5K in late December to 8.7K by the end of January, then fluctuated, ending the quarter at 5.2K.
Merge Mermaids-magic puzzles by GAMEGZZ LIMITED had modest revenue, peaking at $783 in the week of February 20. Downloads were relatively low, with a peak of 214 in mid-February, and active users also peaked at 245 during the same period. By the end of March, active users were down to 168.
Hungry Shark Evolution from Ubisoft Entertainment showed stable weekly revenue, ranging from $323 to $515, peaking in late December. Downloads saw a decline from 2.9K in early January to 1.3K by mid-March, with a slight recovery to 1.7K in the last week of March. Active users started at 20K in late December and ended the quarter at 16.9K.
Finally, Hungry Shark World, also by Ubisoft Entertainment, experienced steady revenue, with weekly figures between $317 and $484. Downloads fluctuated, peaking at 1.5K in early January and ending at around 900 in the last week of March. Active users saw a decline from 7.6K in late December to 6.3K by mid-March, with a slight increase to 6.3K in the final week.
These performance metrics highlight the dynamic nature of user engagement and monetization in the mobile gaming sector. For more detailed insights and data, visit Sensor Tower.